Tag: interaction design

Heroes & Generals™

Heroes & Generals is a Free-to-Play MMO game set in World War II. It offers a unique experience by way of a first-person shooter and strategy game working in tandem, where players fighting in the FPS are being deployed and supplied by commanders in the strategy game.

HITMAN 2™

During pre-production of HITMAN 2, I designed a few enhancements for the HUD along with a complete redesign of the inventory system in preparation for more advanced item attributes and the return of the fan-favourite suitcase mechanic.

HITMAN™

Winner of several Game Of The Year Awards, the latest installment of HITMAN has been IOs most critically acclaimed so far, and certainly the most complex from a UI standpoint.

Keepit Lifestream

A friendly and full-featured overhaul of the Keepit web UI, facilitating access, navigation and viewing of all your files across any device or social network.

eMagStudio

eMagStudio is an advanced design and publishing suite for electronic magazines (eMags) on Windows and Mac. Think of it a bit like InDesign for eMags.

Keepit website

For the newest iteration of Keepit, I ripped out the information-dense guts of the old website and supplanted it with something lighter and cleaner.

Super Bao Runner

Super Bao Runner is an arcade machine developed for Super Bao – a chain of street kitchen restaurants operating in central Copenhagen and Aarhus.

The Silent Age: Episode Two

The Silent Age: Episode Two is the concluding half of the game that I and my three other cohorts at House On Fire released in 2015.

The Silent Age: Episode One

The Silent Age: Episode One is an award-winning, story-driven point-and-click adventure game with puzzles revolving around a time travel mechanic.

Headhunter Portal

Webdesign, logo and branding created for Headhunter Portal – a Danish startup attempting to disrupt the elusive recruitment agency business.

Keepit Mobile app

Keepit develops a cloud-based, multiplatform smart backup and file sharing solutions for enterprise and consumers. It backs up not only devices, but also services like social media accounts…

Triforce Arcade Control Panel MK II

One of the several arcade control panels I’ve designed. This one offers common controls for 1-3 players and features a spinner and trackball.

Yngre Læger – Er Din Tid OK?

A time tracking application developed at Papeer for Foreningen Yngre Læger (The Danish Young Doctors Association).

Keepit Desktop Connector

Design of the Keepit Desktop Connector – the “worker bees” of Keepit, keeping files backed up and in sync across all devices.

Whitelabel eMag Store

An OEM app in development at Papeer which allows publishers to effortlessly set up a mobile shop offering their publications to their readership – with a great reading experience to boot.

eMagCreator webservice

A simple prototype (emags.by) grown into a full-fledged service.

The Gold Mine Effect book promo

The Gold Mine Effect Travel Diary is a showcase for eMagStudio made for Rasmus Ankersen to promote his book, “The Gold Mine Effect”.

Remote controls

During my tenure with KiSS Technology and Cisco I designed the layout of quite a few remote controls for TVs, media players, receivers, set-top boxes and PVRs. These…

Drag & Publish

Drag & Publish is a simple companion application which is included free with the eMagStudio design suite for PC and Mac. The application was created to make it…

Master UI

Master UI was a project conceived at NDS in 2006 to create a rich, modern TV navigation concept on a low-cost commodity set-top box like the ones NDS…

Danske Spil TV app

A design for an interactive TV application commissioned by Danske Spil encompassing Lotto as well as both regular and live versions of their sports betting offering, Oddset.

emagcreator.com

Website for Papeer/eMagCreator. I did the design, all graphical assets, HTML and CSS. Above: Front page Above: Cases page Above: Help page Above: Sell eMags page  

Deja Vue

One of the earliest AR applications on iOS, Deja Vue was a project I worked on at NDS circa 2009, a mere year and a half after the iPhone was conceived. The application tied personal mementos, video, photos and 3rd party media (clips, documentaries, news) to a location in an attempt to a provide media-infused shared experience with other people who had visited the same place.