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For the rebranding of Heroes & Generals as Heroes & Generals WWII we decided to move into a new UI framework and give the ageing UI an overhaul, both visually and usability wise.
Examples of my sound design work for Heroes & Generals.
Winner of several Game Of The Year Awards, the latest installment of HITMAN has been IOs most critically acclaimed so far, and certainly the most complex from a UI standpoint.
A friendly and full-featured overhaul of the Keepit web UI, facilitating access, navigation and viewing of all your files across any device or social network.
eMagStudio is an advanced design and publishing suite for electronic magazines (eMags) on Windows and Mac. Think of it a bit like InDesign for eMags.
Super Bao Runner is an arcade machine developed for Super Bao – a chain of street kitchen restaurants operating in central Copenhagen and Aarhus.
The Silent Age: Episode Two is the concluding half of the game that I and my three other cohorts at House On Fire released in 2015.
The Silent Age: Episode One is an award-winning, story-driven point-and-click adventure game with puzzles revolving around a time travel mechanic.
One of the several arcade control panels I’ve designed. This one offers common controls for 1-3 players and features a spinner and trackball.
A time tracking application developed at Papeer for Foreningen Yngre Læger (The Danish Young Doctors Association).
Design of the Keepit Desktop Connector – the “worker bees” of Keepit, keeping files backed up and in sync across all devices.
An OEM app in development at Papeer which allows publishers to effortlessly set up a mobile shop offering their publications to their readership – with a great reading experience to boot.
A simple prototype (emags.by) grown into a full-fledged service.
An ambitious set-top box UI created at NDS which married familar TV navigation concepts with internet-enabled (OTT)-widgets, ITV-apps, an interactive ad platform and social features in one coherent user experience.
The Devil’s Den was a game development project that began its life in early 2000 on the now defunct SEGA Dreamcast console.
The Gold Mine Effect Travel Diary is a showcase for eMagStudio made for Rasmus Ankersen to promote his book, “The Gold Mine Effect”.
At KiSS Technology and Cisco I designed I/O back panel layouts and silk screen graphics for a number of media players, PVRs, A/V Receivers and set-top boxes for…
During my tenure with KiSS Technology and Cisco I designed the layout of quite a few remote controls for TVs, media players, receivers, set-top boxes and PVRs. These…
Drag & Publish is a simple companion application which is included free with the eMagStudio design suite for PC and Mac. The application was created to make it…
This was my second foray into arcade cabinet building. Design, construction, paint job and finish took approximately 40 man-hours, excluding shipping time for materials. I started from a…
Master UI was a project conceived at NDS in 2006 to create a rich, modern TV navigation concept on a low-cost commodity set-top box like the ones NDS…